Platform Delivery Games Technology How We Deliver

Ship the platform. Scale the game.

Where the role-based view answers which seat we fill, this is the outcome-based view: the results we deliver for B2C and B2B platform businesses and for game studios, drawing on direct experience building and running products at scale.

B2C & B2B platform delivery

From a first launch to millions of users, and from a monolith to a modern platform. We design, build, and de-risk the technology that consumer and enterprise platforms run on.

Platform architecture

Target architecture for a platform that has to last: service and API design, multi-tenancy, data model, and the build-vs-buy calls that shape cost and speed for years. Greenfield or replatforming.

Scaling to high concurrency

Performance and reliability engineering for traffic that spikes: capacity planning, caching and data strategy, resilience, and the observability to run it. Built for launches and peak events, not just steady state.

API & developer ecosystem

Platform-as-product thinking for B2B: API strategy, partner and developer experience, versioning and governance, and the ecosystem design that turns a product into a platform others build on.

Legacy modernisation

A pragmatic path off legacy: incremental decomposition, cloud migration, and modernisation sequenced so the business keeps running and the risk stays bounded. No big-bang rewrites.

Games technology

Studio technology leadership informed by direct experience shipping and running live games, not just advising on them. Founder Rob Cordero is a former CTO of Jagex; the network's shipped titles span The Elder Scrolls Online, RuneScape, Old School RuneScape, Guild Wars, Lineage II, Aion, City of Heroes, and SCUM.

Engine & technical direction

Engine selection and technical direction, build vs. licence decisions, and the architecture calls behind a studio's roadmap, from a new title to a port or engine migration.

Live service & live ops

Architecture for games as a service: back-end services, content pipelines, telemetry, and the operational model to run a title for years after launch. Built from time on live titles, not theory.

Platform certification

Getting through console, PC, and mobile platform certification: requirements, submission readiness, and the technical work to clear the bar without derailing the schedule.

Anti-cheat & game security

Protecting the game and the economy: anti-cheat strategy, account and fraud protection, and the security posture a live game needs. Deep specialism, backed by a wider cyber security practice.

One outcome, two ways in

These outcomes are delivered through the same practice, engaged the way that fits: embedded leadership, or a hands-on team from the network. Most engagements combine both.

Lead it

Fractional leadership

An embedded Fractional CTO, CISO, CIO, or Games CTO to own the technology strategy and hold the accountability, part-time and without full-time overhead.

See fractional roles
Staff it

Specialist network

Senior contractors from a vetted network for hands-on delivery, architecture, and security, sized to the engagement and drawn from the disciplines each outcome needs.

See contract work

Have a platform or a title to ship?

Tell us the outcome you're after and we'll shape the right engagement around it.